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Thread Statistics | Show CCP posts - 46 post(s) |

Smoking Blunts
ZC Industries Dark Stripes
651
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Posted - 2013.08.01 14:46:00 -
[1] - Quote
so damnation gets 20% armour res bonus and 50% armour amount.
the eos and astate both start with less base armour and get a rep bonus plus dps bonus... like wtf
surely one of them should get the res and armour amount bonus
same can be said for vulture and the claymore/Sleipnir
you want them on grid? so at least give us one from each race that can stay on grid a while before it explodes please OMG when can i get a pic here
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Smoking Blunts
ZC Industries Dark Stripes
651
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Posted - 2013.08.01 15:02:00 -
[2] - Quote
Phoenix Jones wrote:Smoking Blunts wrote:so damnation gets 20% armour res bonus and 50% armour amount.
the eos and astate both start with less base armour and get a rep bonus plus dps bonus... like wtf
surely one of them should get the res and armour amount bonus
same can be said for vulture and the claymore/Sleipnir
you want them on grid? so at least give us one from each race that can stay on grid a while before it explodes please The damnations damage has universally been pathetic. The Eos and Astarte would mow it down to kibble. Damnation will still be the fleet brick. I'd like to start seeing some Eos/Ast fits now.
the dam is the fleet brick for sure, would just be nice if there was another to join it. OMG when can i get a pic here
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Smoking Blunts
ZC Industries Dark Stripes
655
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Posted - 2013.08.01 21:06:00 -
[3] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least.
pretty much this OMG when can i get a pic here
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Smoking Blunts
ZC Industries Dark Stripes
656
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Posted - 2013.08.01 21:51:00 -
[4] - Quote
its very simple.
pick one from each race and add res and hp amount bonus's
pick one from each race and active tank dps bonus it.
balance accordingly
OMG when can i get a pic here
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Smoking Blunts
ZC Industries Dark Stripes
657
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Posted - 2013.08.02 09:38:00 -
[5] - Quote
Doed wrote:Can't help but think 6 lows and no resist bonus on both Astarte and Eos is abit lame. argument that someone gave for them being used in smaller gangs doesn't really make that much sense imo, and it's not like a resist bonus is alot worse than rep bonus for your own tank either. the EHP these 2 ships get is just too low to not be alphaed in a decent size fleet :S
Also, Tracking bonus with no other turret bonus on Eos is abit cheese. I can sort of see why it didn't get another drone related bonus but pretty much ANY other bonus would be better.
1 set should be for fleet boosting, so hp and res bonus 1 set should be for small gang, so dps and active tanking
I really don't get why they have done anything else tbh,
plus make wing boosters get there own boosts, fix that OMG when can i get a pic here
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Smoking Blunts
ZC Industries Dark Stripes
663
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Posted - 2013.08.05 11:14:00 -
[6] - Quote
so how are the new new cs's coming?
you know the ones that either brick for fleet work or dps/tank for small gang fun OMG when can i get a pic here
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Smoking Blunts
ZC Industries Dark Stripes
667
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Posted - 2013.08.17 13:48:00 -
[7] - Quote
CCP Fozzie wrote:Rather than add more +50% Hp bonuses to the command ships we're starting down the path that will allow us to remove that bonus from the Damnation and get them all into better balance.
so you want the only command ship that can be used on grid and survive in big fleet fights to eventually be reduced to the point it cant be used on grid in big fleet fights?
OMG when can i get a pic here
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